Town: Æyo Gâs̺à

Æyo Gâs̺à

Æyo Gâs̺à
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceBàze Logu Empire
Sub ProvenceNogreftö Parish
RegionO̠w-stye̜ Grasslands
Founded1450
Community LeaderLaird Shesêpí Brgfë Fyeshê
Area4 km2 (1 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation1574 m (5164 ft)
Average Yearly Precipitation232 cm/y (91 in/y)
Population1076
Population Density269 people per km2 (1076 people per mi2)
Town AuraCharm
Naming
Native nameÆyo Gâs̺à
Pronunciation/ˈæjo/ /ˈgɑs̺ə/
Direct Translation[soft; gentle] [cart; wagon]
Translation[Not Yet Translated]

Æyo Gâs̺à (/ˈæjo/ /ˈgɑs̺ə/ [soft; gentle] [cart; wagon]) is a temperate Town located in Nogreftö Parish, Bàze Logu Empire, within the Warrenese Shogunate.

The name Æyo Gâs̺à is derived from the Wareneese language, as Æyo Gâs̺à was founded by Shesêpí Brgfë, who was culturaly Wareneese.

Climate

Æyo Gâs̺à has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cool 11°C (51°F) and its average temperature during the winter being a cold 4°C (39°F). Æyo Gâs̺à receives an average of 232 cm/y (91 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Æyo Gâs̺à covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1574 m (5164 ft) above sea level.

Overview

Æyo Gâs̺à was founded durring the early 15th century in winter of the year 1450, by Shesêpí Brgfë. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Shesêpí Brgfë.

Æyo Gâs̺à was built using the conventions of Wareneese durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Æyo Gâs̺à is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Æyo Gâs̺à is is constructed arround a semi-circular spacious packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Æyo Gâs̺à makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Æyo Gâs̺à has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Æyo Gâs̺à.

Æyo Gâs̺à has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Æyo Gâs̺à has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Æyo Gâs̺à has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Æyo Gâs̺à has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Æyo Gâs̺à's public wards, blessings, and other arcane systems.

Æyo Gâs̺à has an Millitary Academy which trains military officers and specilists.

Æyo Gâs̺à possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Æyo Gâs̺à has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Æyo Gâs̺à has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Æyo Gâs̺à has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

There’s a relatively new religion in Æyo Gâs̺à which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Æyo Gâs̺à's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Æyo Gâs̺à the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Udaeus near Æyo Gâs̺à are known to be almost tame, such that they can be put to domestic use.

Æyo Gâs̺à's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Charm energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4336 m2
    • Cattle and Similar Creatures: 269
    • Poultry: 3228
    • Swine: 215
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 107

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

321 of Æyo Gâs̺à's population work within a Foundational Occupation.

691 of Æyo Gâs̺à's population do not work in a formal occupation, but do contribute to the local economy. 64 (6%) are noncontributers.

Points of Interest

Æyo Gâs̺à makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Æyo Gâs̺à was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Æyo Gâs̺à lost 159 people, 204 livestock, and 84 buildings. The conflict ended after roughly 72, when members of Æyo Gâs̺à's militia enacted an operation to destroy or capture a specific enemy 's family member. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with needing to break through the enemy's lines, which ended in victory for Æyo Gâs̺à's forces. The war is remembered in legend by Æyo Gâs̺à's bards, historians, and legend keepers.

History